Sequences
A sequence (also called a cue stack) is an ordered list of cues. When you play a sequence, phix steps through the cues one by one. Sequences are assigned to Executors for playback.
Creating a sequence#
store sequence 1 "Main Show"store seq 2 "Band Specials"The optional index places the sequence at a specific slot. Without an index, phix appends to the end.
Listing sequences#
list sequencesShows all sequences with their index and name.
Viewing a sequence's cues#
seq view 1 -- show all cues in sequence 1Deleting a sequence#
delete seq 1caution
Deleting a sequence also removes it from any executor it was assigned to. Running cues on that executor will stop.
Assigning to an executor#
Sequences do nothing on their own โ they need to be assigned to an executor for playback:
executor 1 assign seq 1See Executors for full details on playback control.
Tracking#
phix supports cue tracking (also known as cue-only mode). With tracking enabled, only the values that changed since the previous cue are stored in each cue. When playing back, attributes not explicitly set in a cue carry over from the previous one.
Tracking is the default mode and works like traditional console cue lists.
Toggle tracking on a specific cue:
seq 1 cue 2 tracking onseq 1 cue 2 tracking offMultiple sequences#
phix supports as many sequences as you need. You can have different sequences assigned to different executors and run them simultaneously โ useful for separate control of key looks, specials, effects sequences, and so on.