Cues
A cue is a lighting state with timing. It contains references to presets and the fixtures they apply to, along with fade times and optional delay times.
Adding a cue to a sequence#
seq 1 cue 1 "Intro" fade 3seq 1 cue 2 "Verse" fade 2seq 1 cue 2.5 "Bridge" fade 1.5 -- decimal cue numbers are allowedCue numbers can be integers or decimals. Decimal cue numbers let you insert cues between existing ones without renumbering.
Cue content#
A cue is built from CueItems โ each item references a preset and a fixture selection. Multiple cue items can be combined in a single cue to build complex looks.
Add a preset item to a cue:
seq 1 cue 1 item add preset 3.1 group 1 -- apply color preset 3.1 to group 1seq 1 cue 1 item add preset 1.1 group 1 -- also apply dimmer preset 1.1seq 1 cue 1 item add effect 1.1 group 2 -- add effect 1.1 on group 2Remove an item:
seq 1 cue 1 item remove 0 -- remove item at index 0List items in a cue:
seq 1 cue 1 itemsCue timing#
Each cue has a fade time (how long values take to reach their target) and an optional delay time (how long to wait before the fade starts).
seq 1 cue 2 time fade 2 delay 0.5Cue follow types:
| Type | Description |
|---|---|
go | Wait for manual Go command (default) |
follow | Automatically go to the next cue when fade completes |
time 3.0 | Automatically go after 3.0 seconds |
seq 1 cue 2 type follow -- auto-follow when fade completesseq 1 cue 3 type time 5.0 -- auto-go after 5 secondsseq 1 cue 4 type go -- manual go (default)Spatial timing#
Spatial timing distributes fade and delay times across fixture positions in a group's grid layout. Instead of all fixtures fading at once, they cascade in a wave from one side to the other.
Example โ fan a 0.5-second delay across the X axis of group 1:
seq 1 cue 2 item 0 timing delay_x 0 0.5This causes fixtures on the left side of the group to start their fade 0 seconds late, and fixtures on the right side to start 0.5 seconds late โ creating a left-to-right wave effect.
You can control X and Y axes independently. This requires a Grid Layout on the group.
Updating a running cue#
While a cue is playing on an executor, you can merge changes from the programmer into it:
update 1 -- merge programmer into the current cue on executor 1Deleting a cue#
seq 1 cue 2 deleteCue release#
A cue release makes the executor release (go dark or hand back control) at the end of the last cue:
seq 1 cue 10 release on fade 3 -- release after cue 10 with a 3-second fade